VPS in Europe
Germany and the Netherlands: cheap traffic and good uplinks
Who Europe fits
Europe is the best price-to-resources ratio on the market: Germany and the Netherlands give twice the memory for the same money compared with Russian sites. The price for that is latency: from Moscow to Frankfurt it is about 30-40 milliseconds. For websites and APIs it is imperceptible; for interactive interfaces and game servers it is already felt
- The best price per gigabyte of memory among the popular locations
- A wide choice of configurations and providers
- Strong connectivity to the rest of the world
- Latency from Russia of 25-40 milliseconds
- The personal data of Russian users cannot be hosted here
- Billing in foreign currency, exchange-rate risk
Find a server located in Europe
Server matching
60 plans with a verified price, data checked August 6, 2026Some links are affiliate links: if you sign up we earn a commission at no extra cost to you. It does not affect the ranking, the matching formula is open
Plans with this location
| Provider | Plan | CPU | RAM | Disk | Price per GB | Verified | Price |
|---|---|---|---|---|---|---|---|
| Hostman | Cloud 1 | 1 | 1 GB | 25 GB NVMe | $4 | August 3, 2026 | $4 |
| Hostman | Cloud 2 | 1 | 2 GB | 40 GB NVMe | $3 | August 3, 2026 | $5 |
| Hostman | Cloud 3 | 2 | 2 GB | 60 GB NVMe | $3 | August 3, 2026 | $6 |
| Fornex | Cloud NVMe 1 | 1 | 1 GB | 10 GB NVMe | $6 | August 6, 2026 | $6 |
| Hostman | Cloud 4 | 2 | 4 GB | 80 GB NVMe | $2 | August 3, 2026 | $8 |
| Fornex | Cloud NVMe 2 | 1 | 2 GB | 20 GB NVMe | $4 | August 6, 2026 | $9 |
| Hostman | Cloud 5 | 4 | 8 GB | 160 GB NVMe | $2 | August 3, 2026 | $17 |
| Fornex | Cloud NVMe 4 | 2 | 4 GB | 40 GB NVMe | $4 | August 6, 2026 | $17 |
| Fornex | Cloud NVMe 6 | 4 | 6 GB | 80 GB NVMe | $5 | August 6, 2026 | $30 |
| Hostman | Cloud 6 | 8 | 16 GB | 320 GB NVMe | $2 | August 3, 2026 | $37 |
| Fornex | Cloud NVMe 8 | 4 | 8 GB | 120 GB NVMe | $5 | August 6, 2026 | $39 |
Who has this location
A Russian cloud with data centers in Moscow and St. Petersburg. Clear panel, hourly billing, snapshots and private networks. One o…
A budget VPS with a fast start and locations in Russia, Europe and Kazakhstan. One of the lowest entry points among Russian provid…
A managed cloud that deploys apps from your repository in a few clicks. A fit for teams without dedicated DevOps: updates, monitor…
Very broad geography: more than forty VPS locations plus a separate dedicated-server line. Handy when you need a specific host cou…
An inexpensive cloud with an easy start and global presence. A reasonable pick to launch a small project when you just need a chea…
Managed NVMe hosting focused on site speed and WordPress. They take on part of the administration, which helps if you have no sysa…
A general-purpose mid-range provider with flexible configurations. A fit when you need a predictable server for typical workloads…
A provider with Russian-speaking support and European locations. A range from a simple VPS to dedicated servers.
An inexpensive provider with hourly billing and a clear plan line-up. Often chosen for small services and test stands.
A provider with many data centers and dedicated products for 1C, trading and GPU. Notable in the corporate segment.
One of the older Russian VDS providers, with a range from budget servers to GPU and storage.
A Russian provider with its own data center in Moscow and a flexible configurator: resources are assembled for the task rather tha…
Common questions about this location
Germany or the Netherlands
By latency and price the difference is minimal, and both are connected to Russia directly. The Netherlands has traditionally been a little more liberal on content requirements, Germany stricter on copyright enforcement. In practice the choice is more often decided by which provider has the configuration you need
Does 30 milliseconds of latency get in the way
For a website, an API and background tasks it does not get in the way at all: it is lost against page-render time. It is noticeable on interactive apps where every action waits for a server response, and on games where the count is in frames